Game Development with Herbert Wolverson
Posted Fri, 26 Nov 2021 17:00:00 +0000Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
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Timestamps
- [@0:57] - About Herbert and his book
- [@3:01] - Explaining Rust’s traits
- [@4:27] - The book is for intermediate programming
- [@5:32] - Most beneficial part about using Rust over other languages
- [@7:42] - Unreal Engine
- [@11:13] - Unreal, Unity & Godot
- [@13:44] - Bevy Engine & Amethyst Engine
- [@18:31] - Zig
- [@20:38] - Herbert’s Bracket-Lib engine
- [@24:18] - Creating a game engine from scratch
- [@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming)
- [@42:02] - Other game engines mentioned in the book
- [@43:12] - Macroquad & Miniquad
- [@45:39] - Amethyst
- [@49:51] - RG3D
- [@51:58] - Book Status & Rust Brain Teasers
- [@57:44] - Pragprog Publishing
- [@01:02:30] - How to contact Herbert
Other Resources
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Hosts: Allen Wyma