What's New in Rust 1.74 and 1.75
Jon and Ben discuss the highlights of the 1.72, 1.73, and 1.74 releases of Rust.
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Jon and Ben discuss the highlights of the 1.72, 1.73, and 1.74 releases of Rust.
Allen Wyma talks with Andrew Lamb about InfluxDB’s rewrite. InfluxDB is an open-source time series database.
Benno van der Berg, Principal Software Engineer at Fiberplane, sits down with Luca Palmieri.
Florent Bécart, CTO at Nikulipe, sits down with Luca Palmieri.
Allen Wyma talks with Sam Van Overmeire about Write Powerful Rust Macros, a book about writing macros within your Rust apps. Manning discount code: podrustacean24
Jon and Ben discuss the highlights of the 1.71 and 1.72 releases of Rust.
Allen Wyma talks with Glen De Cauwsemaecker about Rama, a modular and customizable proxy built in Rust.
Allen Wyma talks with Orhun Parmaksiz about Ratatui, a TUI library for Rust to create beautiful console-based applications in Rust.
Allen Wyma talks with Robert Balicki about Isograph, a framework powered by Rust to speed up your React app development.
Allen Wyma talks with Marco Ieni about release-plz, a CLI-based tool that helps you to release your Rust crates by generating changelogs and bumping the version of your crates.
Allen Wyma talks with Luca Palmieri about Pavex, a new API-focused web framework for Rust.
Vitaly Bragilevsky, Developer Advocate at JetBrains and author of Haskell in depth, sits down with Luca Palmieri.
Allen Wyma talks with Predrag Gruevski about cargo-semver-checks, a linter that checks your crate’s API for any semver violations.
Allen Wyma talks with Sean McArthur about the 1.0 release of Hyper, the well-known Rust HTTP library.
Allen Wyma talks with Carl Fredrik Samson about his book Asynchronous Programming in Rust, a deep dive into asynchronous programming in Rust.
Allen Wyma talks with Marcin Kulik about his work on asciinema, a service that allows people to record their terminal windows to share with others, that has the custom asciinema player written in Rust.
Tim McNamara, author of Rust in Action and founder at Accelerant, sits down with Marco Otte-Witte.
Allen Wyma talks with Josh Aas about his work on Prossimo, an Internet Security Research Group (ISRG) project that is focusing on moving critical software used on the Internet to a memory safe language, such as Rust.
Allen Wyma talks with Ritchie Vink about his work on Polars, a DataFrame library written in Rust.
Stefan Baumgartner, Senior Product Architect at Dynatrace, discusses with Marco Otte-Witte how Rust enables developers to write performant and reliable software that’s efficient at a level that leads to substantial cost savings.
Allen Wyma talks with Cedric Sellmann about his experience with recuiting Rust engineers.
Allen Wyma talks with Gabor Szabo, who also runs Rust Maven, about his website Rust Digger which collects data about Rust.
Allen Wyma talks with Dave MacLeod about his book “Learn Rust in a Month of Lunches” from Manning.
Jon and Ben discuss the highlights of the 1.70 and 1.71 releases of Rust.
Allen Wyma talks with Ian Ker-Seymer about his work on rb-sys which easily allows you to integrate Ruby with Rust.
Jon and Ben discuss the highlights of the 1.68 and 1.69 releases of Rust.
Marco Otte-Witte discusses how to pitch Rust to decision-makers with Joel Marcey, the Director of Technology at the Rust Foundation.
Marco Otte-Witte discusses with Luca Palmieri the present and future of the Rust web ecosystem.
Allen Wyma talks with Cliff Crosland about his work on Scanner.dev that is powered by Rust.
Allen Wyma talks with Albert Larsan about his work on bootstrapping the Rust compiler.
Allen Wyma and Zeeshan Ali Khan talk with Ivan Cernja, DevRel at Shuttle, a platform for deploying Rust apps.
Allen Wyma talks with Erlend Sogge Heggen, Founder of Fish Folk. Fish Folk is a collection of open source games written in Rust.
Allen Wyma talks with Kwindla Hultman Kramer, Founder and CEO of Daily, and João Neves, Staff Engineer at Daily. Daily provides SDKs for building video applications on top of the WebRTC standard using Rust.
Allen Wyma talks with Tobias Hunger, developer on Slint. Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display. Slint has just made a 1.0 release.
Allen Wyma and Zeeshan Ali Khan talk with Stefan Baumgartner, contributor to the Shuttle Launchpad tutorial series on Rust.
Allen Wyma and Zeeshan Ali Khan talk with Rainer Stropek, creator of CoderDojo Linz and Rust Linz.
Allen Wyma talks with David Hewitt, contributor to the PyO3 crate that helps to create Python extensions using Rust.
Allen Wyma and Zeeshan Ali Khan talk with John Nunley, contributor to the smol async runtime.
Allen Wyma talks with Orson Peters, creator of the Glidesort sorting algorithm that may make its way into the Rust core library.
Allen Wyma talks with Jonathan Pallant, Senior Embedded Engineer of Ferrous Systems and member of Rust Embedded Working Group about Rust on embedded systems.
Allen Wyma talks with Tobie and Jamie Morgan, creators of SurrealDB about why they switched to Rust.
Allen Wyma talks with Lukas Wirth, member of the rust-analyzer team.
Allen Wyma talks with Syrus Akbary, Founder and CEO at Wasmer, a WebAssembly runtime written in Rust.
Allen Wyma talks with Josh Matthews, former Engineering Manager at Mozilla for Servo, a web browser engine written in Rust.
Allen Wyma talks with Alexander Lopatin, creator of Cargo Limit, a cargo plugin that will show errors in your Rust code before any warnings.
Allen Wyma talks with Antonio Scandurra, co-creator of Zed, a high performance code editor written in Rust.
Allen Wyma talks with Joshua Nelson, team lead for the Bootstrap team for Rust, and formally on the Rustdoc team for Rust.
Allen Wyma talks with Serge Barral about Asynchronix, a event simulation framework written in Rust.
Allen Wyma talks with the Lodestone team, who is working a tool to create private Minecraft servers in a safe and convenient way using Rust.
Jon and Ben discuss the highlights of the 1.65, 1.66, and 1.67 releases of Rust.
Allen Wyma talks with Aurimas Blažulionis, author of We Need Type Information, Not Stable ABI blog post, which details possible alternatives to a stable Rust ABI.
Allen Wyma talks with Adam Chalmers, software engineer at Cloudflare, which is a global network of servers located around the world, that uses Rust to help power and secure the internet.
Allen Wyma talks with Maxwell Flitton, author of Rust Web Programming which details how to build web services using Rust.
Allen Wyma talks with Shuang Zhu, creator of Rust Magazine, a Rust-focused online magazine that provides articles from experts and enthusiasts in Rust.
Allen Wyma talks with Ernest Kissiedu, organizer of Rust Nation, a Rust-focused conference geared towards Rust beginners and the Rust-curious.
Allen Wyma talks with Matt Butcher, CEO of Fermyon, who is working on Fermyon Cloud, a platform to deploy and host WebAssembly applications, with a prime focus on hosting Spin applications written in Rust.
Allen Wyma talks with Stephen Crane, CTO of Immunant, who is working on C2Rust, a library that transpiles C99-compliant C code into unsafe Rust.
Allen Wyma talks with Seaton Ullberg, developer of kernel-density-estimation, a Rust library that computes kernel density estimations.
Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.
Allen Wyma talks with Greg Johnston, creator of Leptos, a full-stack, web framework using a reactive design to build declaritive user interfaces.
Allen Wyma talks with Khashayar Fereidani, creator of Kanal, a sync and async channel library boasting the fastest implementation of channels in Rust.
Allen Wyma talks with Sergey Davidoff, creator of cargo-auditable, a cargo plugin for auditing your Rust dependencies for security vulnerabilities.
Allen Wyma talks with Eric Arellano (they/them) and Stu Hood (he/him), maintainers of Pants, a build system made for monorepos.
Allen Wyma talks with Forest Anderson, co-host at Rust GameDev Podcast, and core dev on Veloren. Allen and Forest talk about Veloren, a multiplayer voxel RPG game engine, written in Rust.
Jon and Ben discuss the highlights of the 1.62, 1.63, and 1.64 releases of Rust.
Allen Wyma talks with Mrinal Wadhwa, CTO at Ockam. Allen and Mrinal talk about Ockham, a toolkit, written in Rust, to build distributed applications that provide trust across hostile networks.
Allen Wyma talks with David Pedersen, Core Team Member at Tokio. Allen and David talk about Axum, a web application framework written in Rust.
Allen Wyma talks with Nell Shamrell-Harrington, Member Board of Directors at Rust Foundation and Principal Software Engineer at Microsoft about Microsoft’s use of Rust, her time being involved with Rust, and also the Rust RFC process..
Allen Wyma talks with Dmitry Stepanov, creator of Fyrox. Fyrox is a feature-rich, general purpose game engine built in Rust.
Allen Wyma talks with Daniel Thompson-Yvetot, co-founder of Tauri. Tauri is a toolkit that helps developers make applications for the major desktop platforms using a variety of front-end frameworks.
Allen Wyma talks with Tyler Mandry, lead on Rust Async Working Group. Rust Async Working Group is focused around implementation/design of the “foundations” for Async I/O.
Allen Wyma talks with Tiemoko Ballo, author of High Assurance Rust. High Assurance Rust is a book about building performant software we can justifiably trust.
Allen Wyma talks with Chris Krycho, host of the now-ended New Rustacean podcast about learning the Rust programming language.
Highlights from This Week in Rust - Issue 446, presented by Allen and Tim, with Nell Shamrell-Harrington, co-hosting for the first time in 2022.
Allen Wyma talks with Andrew Kelley, creator of Zig. Zig is a general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Jon and Ben discuss the highlights of the 1.60 and 1.61 releases of Rust.
Allen Wyma talks with Grant Gurvis, Founding Engineer at Fig. Fig adds IDE-style autocomplete to your existing terminal.
Highlights from This Week in Rust - Issue 445, presented by Tim and Allen. Themes for the discussion include getting work as a Rust developer, creating a specification for Rust, and the health of the community.
Allen Wyma talks with Rebecca Rumbul, Executive Director and CEO at Rust Foundation. The Rust Foundation is an independent non-profit organization to steward the Rust programming language and ecosystem, with a unique focus on supporting the set of maintainers that govern and develop the project.
Highlights from This Week in Rust - Issue 444. This week features a juicy post-mortem, open source, open hardware, and lots of news from around the Rust ecosystem.
Allen Wyma talks with Emil Ernerfeldt, creator of egui. egui is a simple, fast, and highly portable immediate mode GUI library for Rust. egui runs on the web, natively, and in your favorite game engine (or will soon).
Highlights from This Week in Rust - Issue 443. This week features a new section within the newsletter as well as the hosts Sean, Allen and Tim chatting about compilers, front-end development, extending databases with Rust and more.
Allen Wyma talks with Kyle Machulis, lead developer on Buttplug. Buttplug is an open-source standards and software project for controlling intimate hardware such as sex toys.
Tim McNamara, Sean Chen and Allen Wyma discuss their highlights from This Week in Rust 442. Themes include security, testing, embedded development and async Rust. Watch out for the cameo by the Ada programming language towards the end!
Tim McNamara and Allen Wyma discuss their highlights from This Week in Rust 441.
Allen Wyma talks with Tobias Hunger, developer on Slint. Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display.
Allen Wyma talks with Quentin Ochem, Lead of Product Management and Business Development at AdaCore and Florian Gilcher, Managing Director at Ferrous Systems. Rust use in safety-critical industries is becoming more and more desired from users. Allen, Quentin, and Florian discuss the recent partnership between AdaCore and Ferrous Systems.
Allen Wyma talks with Eric Smith, author of Game Development with Rust and WebAssembly. Game Development with Rust and WebAssembly teaches you how to make games for the web, using Rust and WebAssembly.
Allen Wyma talks with Armin Ronacher, creator of Deser. Deser is an experimental serialization system for Rust.
Allen Wyma talks with Marty Jones, creator of Purdy. Purdy is an experimental PDF renderer built on top of WebGPU.
Allen Wyma talks with Nathan Stocks, creator of Rusty Engine. Rusty Engine is a simple 2D game engine for those who are learning Rust.
Allen Wyma talks with Prabhu Eshwarla, author of Rust Servers, Services, and Apps. Rust Servers, Services, and Apps teaches you how to build web servers, RESTful services, server-rendered apps, and client front-ends in Rust.
Allen Wyma talks with Martin Loncaric, creator of PancakeDB. PancakeDB is a database that focuses on low latency ingestion of data.
Jon and Ben discuss the highlights of the 1.58 and 1.59 releases of Rust.
Allen Wyma talks with Nick Mathewson, one of the creators of Tor Project. Tor is free and open-source software for enabling anonymous communication.
Allen Wyma talks with Zeeshan Ali, creator of zbus. zbus is a Rust library used for interprocess communication using D-Bus.
Allen Wyma talks with Sebastian Thiel, creator of Gitoxide.
Allen Wyma talks with Paul Schoenfelder, contributor to Lumen.
Allen Wyma talks with Julius Lungys, contributor to Yew.
Allen Wyma talks with Daniel Teberian, the creator of LibertyOS.
Allen Wyma talks with Brenden Matthews, the author of the book Code Like a Pro in Rust.
Jon and Ben discuss the highlights of the 1.56 and 1.57 releases of Rust.
Allen Wyma talks with Lily Mara, the author of the book Refactoring to Rust.
Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
Allen Wyma talks with Jane Lusby, the Error Handling Project Group Lead, and also the Project Director of Collaboration at Rust Foundation.
Allen Wyma talks with Alice Ryhl, one of the maintainers of the open source project Tokio.
Allen Wyma talks with Sean McArthur, the creator of Hyper, an HTTP library for Rust.
Allen Wyma talks with Zach Lloyd, the founder of Warp. Warp is a blazingly fast, Rust-based terminal that makes you and your team more productive.
Allen Wyma talks with Bastian Gruber, author of “Rust Web Development”, about his book.
Jon and Ben discuss the highlights of the 1.54 and 1.55 releases of Rust.
Allen Wyma talks with Ben Striegel, a member of Rust’s official community outreach team, about the history of Rust.
Allen Wyma talks with Louis Pilfold, the creator and lead designer of Gleam.
Allen Wyma talks with Jon Gjengset, a software engineer at AWS, about his book Rust for Rustaceans.
Allen Wyma talks with Daniel McKenna, a software enginner, about his code coverage tool for Rust projects, Tarpaulin.
Allen Wyma talks with Luca Palmieri, a principal engineer at TrueLayer, about his book called “Zero To Production in Rust”.
First time guest host, Allen Wyma talks with Daniel, the original author of cURL, about using Rust in cURL.
Jon and Ben discuss the highlights of the 1.52 and 1.53 releases of Rust.
Jon and Ben take a look at the features of the Rust 1.50 and 1.51 releases.
Jon and Ben take a look at the features of the Rust 1.48 and 1.49 releases.
Jon and Ben take a look at the features of Rust 1.46 and 1.47.
Taylor Thomas explains how Krustlet runs WebAssembly modules in Kubernetes and why it’s a promising option for the future of server side applications.
Jeremy talks with Christoph Zimmermann about Redislabs’ new JSON module, which is written in Rust.
Jon and Ben examine the features of Rust 1.44 and Rust 1.45.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 352, published on August 18, 2020, as well as short interviews with upcoming RustConf speakers Harrison Bachrach, Esteban Kuber, and Jam.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 351, published on August 11, 2020, as well as short interviews with upcoming RustConf speakers Micah Tigley, Rebecca Turner, and Samuel Lim.
Two more long-awaited interviews from RustFest 2019: Katharina Fey on the phenomenon of burnout in software and in open source communities and Florian Gilcher on Rust’s annual roadmaps.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 350, published on July 28, 2020, as well as short interviews with upcoming RustConf speakers Siân Griffin, Jane Lusby, and Ashley Hauck.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 349, published on July 28, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 348, published on July 21, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 347, published on July 14, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWiR 346, published on July 6, 2020.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from TWir 345, published on June 29, 2020.
First time host, long time editor Jeremy talks with Bas and Remco, creators of the Mun project. Mun is a programming language empowering creation through speedy, hot reloading iteration written in Rust. Why Rust for a project like this? That’s what we explore in this episode.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington — lead editor of This Week in Rust — takes you through highlights from this week’s issue of TWiR.
Nell Shamrell-Harrington - lead editor of This Week in Rust - takes you through highlights from this week’s issue of TWiR.
Jon and Ben examine the features of Rust 1.41.
Another trio of interviews from RustFest 2019: Pietro Albini on Crater and the Rust Infrastructure Team; Pascal Hertleif on the Rust Developer Tools Team; and Santiago Pastorino on the Rust Latam conference in Latin America.
Three more interviews from RustFest 2019: Jake Shadle on using Rust for high-performance game engines at Embark, applying lessons learned from working on EA DICE’s Frostbite engine; Yoshua Wuyts on async-std
and Rust’s async ecosystem; and Stjepan Glavina on crossbeam
, Rust’s foundational library for powerful concurrency primitives.
Jon and Ben review the changes introduced in Rust 1.40.
Two more interviews from RustFest 2019, first with lead RustFest organizer Jan-Erik Rediger and second with Tokio contributor Lucio Franco on the Tower gRPC framework.
In the first of our mini-interviews from RustFest 2019, we talk to Oliver Scherer about Miri, an interpreter for rustc’s internal bytecode, its use in const
-evaluation, and its potential as an external tool for sanitizing unsafe
code.
Vincent Prouillet talks about his experience building the Zola static site generator (formerly known as Gutenberg) and reflects on five years of working with Rust.
Jon and Ben review the long-awaited changes in Rust 1.39.
Jon and Ben review the changes introduced by the Rust 1.38 release.
Armin Ronacher talks about getting into Rust, when to use it, writing Rust extensions for Python, building the Symbolicator web application with actix, creating debugging libraries, and the Rust ecosystem.
We review the new features in the Rust 1.37 release and give shout-outs to all the volunteers who have helped make Rustacean Station so far.
We interview J Haigh about their experience organizing this year’s first-ever Colorado Gold Rust conference, what brought them to Rust, and what inspired them to give back to Rust’s community.
Meet Rustacean Station, a new Rust “meta podcast”, and take a dive into the new 1.36.0 Rust release with Ben and Jon.